Best Wonders For War Civilization 4digishara

  1. Best Wonders For War Civilization 4digishara Download
  2. Best Wonders For War Civilization 4digishara Walkthrough
  3. Best Wonders For War Civilization 4digishara 2
  4. Best Wonders For War Civilization 4digishara Timeline
Best wonders for war civilization 4digishara battles

Wonders of the World are as important as ever. Civ3 has most of the Wonders in Civ2, plus several new ones. Some old wonders function in new ways. There is a brand new set of Wonders called 'Small Wonders'. While Great Wonders can be constructed only once in the world, Small Wonders can be built by every civilization. Another difference is that Great Wonders can be made obsolete by new technologies, Small Wonders cannot.

Best Wonders For War Civilization 4digishara Download

Best Wonders For War Civilization 4digishara

Aug 27, 2014 My good sir, the civ 5 wiki is not a wonder, It has a whole section on Civ 5 Wonders and the benefits of each one. Just trying to give the player some info which might benefit him. Civilization 6: How to Get Religious Victory. Winning a religious victory in Civilization 6 can be a real challenge, and picking which units, beliefs and wonders to focus on is essential.

An interesting feature is Great Wonders are associated with one or more of the Civilization strengths. If the attributes of the Wonders you’ve completed match your Civ’s strengths, you will trigger a Golden Age.

There are 24 Great Wonders and 10 Small Wonders.

Best Wonders For War Civilization 4digishara Walkthrough

Great Wonders (24):

4digishara
GraphicGreat WonderAttributesBenefits
Great Wall

Cost: 200
Culture: 2

Requires: Construction
Expires: Metallurgy

Militaristic & IndustriousDoubles effects of city walls and attack strength vs. barbarians.
SETI Program

Cost: 1000
Culture: 3

Requires: Computers
Expires: Never

ExpansionistDoubles science output of city
Lighthouse

Cost: 400
Culture: 2
Requires: Map Making

Expires: Magnetism

Expansionist & Commercial+1 ship movement. Galleys can travel safely at sea.
Colossus

Cost: 200
Culture: 3
Requires: Bronze Woking

Expire: Flight

Expansionist & Religious+1 commerce in any square already producing commerce in that city.
Great Library

Cost: 400
Culture: 6
Requires: Literature

Expire: Education

ScientificCivilization receives any civilization advance already discovered by 2 other known civs for free.
Hanging Gardens

Cost: 300
Culture: 4
Requires: Monarchy

Expire: Steam Power

IndustriousMakes 3 unhappy citizens content in its city and one unhappy citizen content in your other cities.
Oracle

Cost: 300
Culture: 4
Requires: Mysticism
Expire: Theology

ReligiousDoubles the effect of all temples.
Pyramid

Cost: 400

Culture: 4
Requires: Masonry
Expire: Never

Industrious & ReligiousActs as a granary in all your cities on the same continent.
United Nations

Cost: 1000
Culture: 4

Requires: Fission
Expire: Never

CommercialEnables diplomatic victory.
Hoover Dam

Cost: 800
Culture: 3
Requires: Electronics

Expires: Never

IndustriousActs as a Hydro Plant in all your cities on that continent.
Sistine Chapel

Cost: 600
Culture: 6
Requires: Theology
Expire: Never

ReligiousDoubles the effect of Cathedrals.
Leonardo’s Workshop

Cost: 600

Culture: 2
Requires: Invention
Expire: Never

MilitaristicHalves the upgrade cost of units.
Theory of Evolution

Cost: 600
Culture: 3

Requires: Scientific Method
Expire: Never

ScientificGives 2 free techs.Known as Darwin’s Voyage in Civ2.
Art of War

Cost: 600
Culture: 2
Requires: Feudalism

Expire: Never

MilitaristicProvides benefits of a Barracks in all your cities on that continent.
Copernicus’ Observatory

Cost: 400
Culture: 4
Requires: Astronomy
Expire: Never

ExpansionistDoubles science output in that city.
Magellan’s Voyage

Cost: 400

Culture: 3
Requires: Navigation
Expire: Never

Expansionist & CommercialMovement of all naval units is increased by 1.
Shakespeare’s Theatre

Cost: 400
Culture: 6

Requires: Free Artistry
Expire: Never

Makes 8 unhappy citizens in that city content.
Smith’s Trading Co.

Cost: 600
Culture: 3
Requires: Economics

Expire: Never

CommercialFree maintenance for Marketplaces, Banks, Harbors, and Airports.
Longevity

Cost: 1000
Culture: 3
Requires: Genetics
Expire: Never

ScientificPopulation increases by 2 instead of 1 when the food box is filled.
Manhattan Project

Cost: 800

Culture: 2
Requires: Fission
Expire: Never

Militaristic & IndustriousAllows construction of nuclear weapons by all civilizations.
Bach’s Cathedral

Cost: 600
Culture: 5

Requires: Music Theory
Expire: Never

ReligiousDecreases the number of unhappy people by 2 in each city on the same continent.
Cure for Cancer

Cost: 1000
Culture: 4
Requires: Genetics

Expire: Never

ScientificMakes one unhappy citizen content in all your cities.
Universal Suffrage

Cost: 800
Culture: 4
Requires: Industrialization
Expire: Never

MilitaristicReduces war weariness in all your cities.
Newton’s University

Cost: 400

Culture: 6
Requires: Theory of Gravity
Expire: Metallurgy

ScientificDoubles science output of city

Best Wonders For War Civilization 4digishara 2

Related Links:

War

Best Wonders For War Civilization 4digishara Timeline

  • A Guide to Great Wonders and How to Use Them by TheDarkPhantom

  • Detailed info about Wonders of the World related game concepts are available in the Civilization III Info Center.